

You can almost hear the guitar riff playing as you leave. It does make winning pretty satisfying to get to the end of a brawl, look over all of the destruction you caused and then just simply walk out of the exit. All the body parts and fluids are persistent from the start to finish, so if you manage to survive the whole thing, you'll have a level filled with 50+ people's bodies in various states ranging from solid to liquid. Indeed, by the end of a brawl, if you manage to survive, the entire area is completely soaked in blood. That last part is probably less realistic, but it's still hilarious to watch.
Paint the town red game demo full#
For instance, if you take a pool cue and shove it full force into someone face with a quick jab, they get a hole in their face, spray blood everywhere, and clutch their wound, hilariously leaving them open for you to swing your improved club around and take their head clean off. Whenever you hit someone, that part of their body reactions according. The element that really goes a long way to making the combat to satisfying and visceral are those precious voxels. All of this goes together to make a surprisingly satisfying combat system.
Paint the town red game demo movie#
You can also throw weapons, perform a kick straight from the movie 300, and come equipped with 3 special powers that you can use to lay waste to your enemies. It's mostly about melee combat, and you can either jab or swing your fists around, as well as doing the same with various weapons themed after the location you're fighting in. One of the most important, and well done I might add, elements of Paint the Town Red, is the combat system. Killing pirates with an AK is definitely not a fair fight, but it is pretty funny. There are also some fun modifiers you can add, such as zombie mode or 'oops all machetes' to spice things up a bit, but the main point is to kill everything before it can kill you. As you can probably guess, they're different variations of places where people can get drunk, and then prison thrown in for good measure.

These brawls take place across 6 different levels, 5 if you don't include that level that's just a night version of one of the others, each themed after a different place where a huge brawl would conceivably take place. Indeed, the first mode that pops up when you boot the game is just that, a brawling mode that challenges you to start, and then survive, a huge brawl with sometimes upwards of 70 different combatants at a time. Most of the advertising material points towards the game being, as I described it above in a half-arsed sort of way, a 3D brawler. The main thrust of the game is sort of hard to land on in all honesty. Paint the Town Red has been in Early Access since 2015, and 6 years later it's finally ready for prime time. A game that takes full advantage of voxels, perhaps a little too much, is Paint the Town Red, a 3D, first-person brawling game (sort of) that's fresh off of Early Access. For a while, voxels became a bit of a buzzword in video games, appearing on the front page of every new indie release hoping to go viral on YouTube or Twitch. They've given games like Minecraft the tools they need to produce their worlds and have added some spectacular abilities to the wheelhouse of rendering in video games.
